This time we’re going to take a look at debug menus for Soul Hackers and I say menus because not only do they exist in both the Saturn and PS1 versions (and probably the 3DS version if anybody ever digs it up), but each version has some unique features and functionality that aren’t at least known to be present in the other one. To that end, up until now, I’ve covered debug menus for Shin Megami Tensei II’s PS1 port, Nocturne, and the Japanese version of Persona 4. Longtime readers of the Atlus Atlas might know that I have a penchant for researching debug menus in old Atlus games and documenting them in English for future posterity, often for the first time ever in it to my knowledge. Update 4: Slight correction to the conclusion to link to my guide for how to find this same debug menu in the Soul Hackers Extra Dungeon disc for the Saturn, which you can read about here. Long story short, don’t freeze the value permanently at 1. Just set it to 1 on the load screen once and execute the rest of the instructions as normal. Update 3: Updated the instructions for how to load the initial debug menu. Update 2: Provided additional clarification about how to properly access the Event option from the main debug menu. Update 1: Additional documentation has been added about being able to access the event testing functionality in-game, as well as the debugging features on save screens in the main game. FebruThe Soul Hackers Debug Menu and Its Many, Many, MANY Functions: Saturn Version
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